๐ Education & E-learning
Intermediate
$5k - $25k
Mobile-first Math problem solving app for trainers
A fast, offline-friendly mobile app that puts math problem solving in the pocket of every one of trainers.
- Target audience
- Trainers
- Problem solved
- Many trainers struggle with math problem solving because existing options are expensive, complicated, or not designed for them.
- Solution
- Start with a no-code prototype, prove demand with paying users, then rebuild on Moodle/Gamification for scale.
- Technologies
- Moodle, Gamification, Interactive whiteboards
- Monetization
- Institutional licenses; Certification fees
- Challenges
- Student engagement; Internet access gaps
- Improvements
- Create a referral program that rewards users for inviting others.; Add Urdu language support to reach a wider local audience.