๐ Education & E-learning
Intermediate
$5k - $25k
Mobile-first Math problem solving app for school students
A fast, offline-friendly mobile app that puts math problem solving in the pocket of every one of school students.
- Target audience
- School students
- Problem solved
- Access to quality math problem solving is limited for school students, especially outside the big cities.
- Solution
- Start with a no-code prototype, prove demand with paying users, then rebuild on Interactive whiteboards/Mobile apps for scale.
- Technologies
- Interactive whiteboards, Mobile apps, LMS platforms
- Monetization
- Institutional licenses; Certification fees
- Challenges
- Student engagement; Internet access gaps
- Improvements
- Add a mobile app with offline mode for low-connectivity users.; Add API access so other businesses can integrate with the platform.