🎮 Gaming & Entertainment
Intermediate
$5k - $25k
Mobile-first Esports tournaments app for college students
A fast, offline-friendly mobile app that puts esports tournaments in the pocket of every one of college students.
- Target audience
- College students
- Problem solved
- Access to quality esports tournaments is limited for college students, especially outside the big cities.
- Solution
- Start with a no-code prototype, prove demand with paying users, then rebuild on Streaming software/VR headsets for scale.
- Technologies
- Streaming software, VR headsets, Discord
- Monetization
- Merchandise; In-app purchases
- Challenges
- High development cost; Discoverability
- Improvements
- Introduce tiered pricing with a free starter plan to lower adoption friction.; Add a mobile app with offline mode for low-connectivity users.