🎮 Gaming & Entertainment
Beginner
$500 - $5k
Mobile casual games learning hub for college students
A curated learning hub with bite-size courses, templates and a community to help college students master mobile casual games.
- Target audience
- College students
- Problem solved
- Many college students struggle with mobile casual games because existing options are expensive, complicated, or not designed for them.
- Solution
- Build an MVP with Unity and Game analytics, validate with 20 pilot users, then expand features based on real feedback.
- Technologies
- Unity, Game analytics, Streaming software
- Monetization
- Ticket sales; Merchandise
- Challenges
- High development cost; Discoverability
- Improvements
- Add a mobile app with offline mode for low-connectivity users.; Add API access so other businesses can integrate with the platform.