🎮 Gaming & Entertainment
Intermediate
$5k - $25k
Mobile-first Esports tournaments app for teens
A fast, offline-friendly mobile app that puts esports tournaments in the pocket of every one of teens.
- Target audience
- Teens
- Problem solved
- Many teens struggle with esports tournaments because existing options are expensive, complicated, or not designed for them.
- Solution
- Launch as a lean web app using Unity, Game analytics and Streaming software, starting with one core workflow done exceptionally well.
- Technologies
- Unity, Game analytics, Streaming software
- Monetization
- Streaming revenue; Ticket sales
- Challenges
- Piracy; Device fragmentation
- Improvements
- Introduce tiered pricing with a free starter plan to lower adoption friction.; Add a mobile app with offline mode for low-connectivity users.