🎮 Gaming & Entertainment
Intermediate
$5k - $25k
Mobile-first Mobile game testing app for college students
A fast, offline-friendly mobile app that puts mobile game testing in the pocket of every one of college students.
- Target audience
- College students
- Problem solved
- Access to quality mobile game testing is limited for college students, especially outside the big cities.
- Solution
- Start with a no-code prototype, prove demand with paying users, then rebuild on Streaming software/VR headsets for scale.
- Technologies
- Streaming software, VR headsets, Discord
- Monetization
- Merchandise; In-app purchases
- Challenges
- Toxic communities; High development cost
- Improvements
- Add Urdu language support to reach a wider local audience.; Build an analytics dashboard so users can measure their ROI clearly.