🎮 Gaming & Entertainment
Beginner
$500 - $5k
Mobile game testing learning hub for event organizers
A curated learning hub with bite-size courses, templates and a community to help event organizers master mobile game testing.
- Target audience
- Event organizers
- Problem solved
- Access to quality mobile game testing is limited for event organizers, especially outside the big cities.
- Solution
- Start with a no-code prototype, prove demand with paying users, then rebuild on Streaming software/VR headsets for scale.
- Technologies
- Streaming software, VR headsets, Discord
- Monetization
- Merchandise; In-app purchases
- Challenges
- Piracy; Device fragmentation
- Improvements
- Add Urdu language support to reach a wider local audience.; Build an analytics dashboard so users can measure their ROI clearly.